Oh! I think I realized my mistake. I had my DMX proxy Universe set to 1, so Universe 1 was getting ignored. Everything seems to work as expected now with just a single LED Output and no further configuration needed. Universe 1 data just comes after Universe2
However I am seeing a single flickering pixel right at the pixel that is the border between universe 1 and 2. I suppose this is because my sender (TouchDesinger) is sending the full 512 DMX channels, and WLED is getting that but also the data from Universe 1.
Yeah I think you are right. It’s pretty strange to differ from the standard like that… I guess it is convenient for RGB data but I would prefer if it would just ignore the last two bytes…
I need to dig into what it does with the data to figure out how to fix. I don’t quite understand how it goes from ArtNet to pixel addresses.